I am reading James Ryan's dissertation (_Curating Simulated Storyworlds_) and it is really well written and witty and deeply researched and rewarding to read—e.g., there's a footnote on p. 29 on generative "indexical storytelling" and "archaeogaming" (!) that has enough ideas and references to pretty much set you on a full and rich career path in innovative game design, even though the dissertation isn't "about" any of those things
baz luhrmann pastiche, gender binary
Ladies and Gentlemen of the class of '99
If I could offer you only one tip for the future,
Dissertations would be it
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