I am reading James Ryan's dissertation (_Curating Simulated Storyworlds_) and it is really well written and witty and deeply researched and rewarding to read—e.g., there's a footnote on p. 29 on generative "indexical storytelling" and "archaeogaming" (!) that has enough ideas and references to pretty much set you on a full and rich career path in innovative game design, even though the dissertation isn't "about" any of those things

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baz luhrmann pastiche, gender binary 

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