hey can anyone out there help me find critical/theoretical writing on hardware modding? (especially on video game hardware, but any kind of consumer modification of industrially-manufactured products would work)

I know that (e.g.) Stephanie Boluk and Patrick Lemieux have studied video game modding from a software perspective, but I don't know anyone studying hardware mods in particular.

(doesn't need to be "academic," just looking for stuff beyond tutorials and enthusiast press)

(boosts ok!)

@aparrish it's an inhumane clique of tech worshippers, like gamer culture but more exclusive

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@scanlime 😬 I don't suppose I can get you to elaborate?

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@aparrish it's a clash of various personalities in which a lot of enthusiastic people are thoroughly chewed up by both gamers and lawyers, mostly in service of their own egos though so it's kind of karmic

@aparrish video game reverse engineering can be a rewarding medium for folks who are tragically interested in knowing details of things. it ends badly in my experience, people get taken advantage of

@scanlime is there a particular incident that you can point to? I have to admit that I didn't know about this aspect of the practice

@aparrish still freshest in mind is an emulator dev who had a bunch of their work stolen and ended up dying by suicide.. I wasn't involved with that specific scene though. Many years ago I did a little reversing on nintendo stuff and there was constant tension between homebrewers and both the game corps and the pirates. It was hard to keep motivated. Used to be there was a lot of motivation in repurposing hardware to do something novel but nowadays portable computing is mundane.

@aparrish anyway to be in that scene you either have to get there by accident or you have to be kinda the worst sort of reclusive egotist, so that's the set of people you end up with

@scanlime thank you for sharing your experience with me! my goal is to propose a class about modding that mixes practical skills with theory, especially around copyright, right to repair, accessibility, environmental concerns, etc. if the class happens I definitely need to be able to make sure students don't get harmed or otherwise in trouble :/

@aparrish I love the theoretical idea of promoting agency over the hardware in your own life.. it's something I used to be enthusiastic about sharing. In practice these days it's hard to find a way for any of it to matter. Big corps can deploy complexity so much faster than any of us can manage it

@aparrish at this point I'm just not sure anything good comes from starting with the tech instead of starting with the human needs and relationships. reverse engineering is often seen as like a power move, something you can do to get control back. it's not a cheat code though, it's just obeying the same rules power always follows.

@scanlime i'm not sure i entirely agree with this take, though i know where it's coming from. for me, the spirit of RE, "hardware hacking" and generally modifying stuff to do what it wasn't intended to do is a useful thing to keep around given the potential of impeding climate and economic collapse. technology really does lot of important things for people and when we're finally completely fucked in our ability to make it new, being unafraid to look inside the black box will really come in handy

@scanlime of course it's mostly just a "hobby" now, even for those who make it political with e.g. right to repair. but i do think it serves a purpose, and while it's not human-first now i think will be able to be put to human-first needs in the future.

@alexisvl the thing that kinda really bums me out about all this is that the process of opening some corporate black-box tech is just an arbitrary hoop you can choose to jump through, and if you do it's mostly the original device manufacturer who benefits from the "community engagement" or whatever.

@scanlime agreed, but i think the blame for the value-extracting machine successfully extracting value from yet another thing belongs with the value extraction system, not the people they're skimming off :)

agreed about arbitrary hoops. REing some product does not by itself fix any real problems.

@scanlime @aparrish

over 60k PMS hours 25 years reverse engineer/black box tester.

Has allowed us to uncover #IP_THEFT that the World has never seen.

All the hidden crimes we are not suppose to see.

Are Now 100% transparent and will cause the entire HOUSE OF CARDS to fall on it'S head!!

What is #Success? When Preparation + Opportunity + timing -- MEET:)

@scanlime @aparrish big corps can also deploy the DMCA against reverse engineering of devices that you "own", which is a significant liability for independent developers.

@th @scanlime @aparrish This is a risk even well outside USA - I remember some Boomers on a vintage electronics forum asking why their grandchildren didn't take apart/modify hardware and learn from this like they did, and pointed out "they are good kids, they don't want to risk being nicked for "IP theft / piracy" and shaming their families by having the Police turning up at their home...

@scanlime it's such a shame how much capitalism and egotism can ruin a good thing. I always admired your ability to reverse engineer things and mod them, and it was such fun to play those games with that hardware with you (although the loud clacking of the GameCube controllers did make it hard for me to sleep sometimes when you and David were playing Tetris Attack 😂)

@darth_mall I wish there was something underneath all that tech culture beyond gawking at "skills" that are just fossilized boredom

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