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christianity, video games, light sacrilege 

christianity, video games, light sacrilege 

drm, surrealism 

narrative theory flash analysis 

narrative theory flash analysis 

narrative theory flash analysis 

New blog post where I think about the benefits of poetic experimentation on a small scale. Features work from @aparrish & @foureyedsoul https://write.as/rusty-poetics/minimus-poems-or-the-value-of-small-systems

going over my to-do list at the end of the day to see if I ended up inadvertently doing anything on it

ds9 

ds9 

Techbro mention 

christianity, typos, implied ableism 

christianity, typos, implied ableism 

nyc, unimportant 

nyc, unimportant, food mention 

computer complaints (about proprietary infrastructure I should know better than to rely on) 

a cicada chirrs
we swear our love
the bright moon arrives

The first management sim with a theme/narrative was The Sumerian Game (1963). It’s kind of like an edutainment King of Dragon Pass.

It was written and designed by Mabel Addis (With this game, the first female game designer and game writer). IBM’s William McKay programmed it.

acriticalhit.com/sumerian-game

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Friend Camp

Hometown is adapted from Mastodon, a decentralized social network with no ads, no corporate surveillance, and ethical design.