What many younger gamers don't realize is that the Sonic games as originally release were very slow, casually-paced games, one of the original "walking simulators".

It's only because of the naive dependency of those early game developers on CPU-cycle based timing loops -- under the assumption that CPU speed could be treated as a fixed constant -- that the games now run far too quickly under modern emulation conditions.

"Gotta Go Fast" was originally a kind of zen koan, not Sonic's aspiration.

Follow

@joshmillard this had me questioning my own memories for a minute, hdu

Sign in to participate in the conversation
Friend Camp

Hometown is adapted from Mastodon, a decentralized social network with no ads, no corporate surveillance, and ethical design.