Social software does not need to be designed to retain users if retention is the job of the community rather than the software. (That is, if retention is even a goal at all.)
@darius Is this in response to a particular assertion or phenomenon?
@rusty No. I'm writing an article about the benefits of designing software that is not meant to scale in any way beyond, say, 100 users.
@7even Yeah that's true, it is the job of the software and the community. But you don't need "retention features" (like badges or whatever) if you have the community there. Retention on the software side ends up being "useful things that the software does"
@7even I'm writing from a Mastodon instance where toot is removed btw!
@hope make it say toot but in reverse
@7even I've never heard of pleroma or money
@7even *hands you the totality of divine powers, also a fiver*
Friend Camp features several modifications that were requested by our users.
If you want decent privacy (the info doesn't leave this server), the only way to do that is to set your account to private, only accept friend requests from other friend.camp users, and only ever @ mention other friend.camp users. Once you start talking to people on other servers, all bets are off. Any private message you send to someone on another server could be looked at by the admin of a different server. This is kind of like email: if you are on a private email server, and you send an unencrypted email to a gmail account, congrats, Google now has the content of that email. But also, you do this every day, so, hey. The internet!