"can you hear me now" i ask, but in fact you cannot. you can only hear the awful sound of wet beans sliding from the receiver
this morning i got a basic “Panel” class running, which i am going to subclass a million times. ConfirmPanel. AlertPanel. OptionPanel. etc, etc.
it feels better to be working on tooling than to be fumbling my way through the production of a demo, since i want these components to be shareable across games from the outset. i want these works to be useful.
my favorite part of this arcade tooling is how it abstracts away the geometry of the game board, so i can transition Ambition from a square board to a hex board with literally one line change
lots of little things that i had to implement in weird ways the first time because i had no idea what i was doing and it was one huge file anyway. now everything is tucked away just right :)
if anybody wants to host code on code.bovid.space, uh
registrations are currently open
be careful. i am a bad sysadmin
someday when EA releases BovidSpace they will pay me fuck-you-money for bovid dot space, forcing me to migrate to bovid dot biz
i can't believe i snagged bovid.space
anyway now all my code is going on code.bovid.space
i know it is intimidating to ask users to install software but every time you enter a URL you are installing software
the browserweb is incomprehensibly shitty and the reality is as a dev you can actually just opt out of feeding the beast
demoware given life and also anxiety [camp edition]
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