hey can anyone out there help me find critical/theoretical writing on hardware modding? (especially on video game hardware, but any kind of consumer modification of industrially-manufactured products would work)

I know that (e.g.) Stephanie Boluk and Patrick Lemieux have studied video game modding from a software perspective, but I don't know anyone studying hardware mods in particular.

(doesn't need to be "academic," just looking for stuff beyond tutorials and enthusiast press)

(boosts ok!)

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@aparrish it’s probably over-covered, but my first thought was to look at who has written about cory arcangel’s super mario clouds and follow the citations from there

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